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(Hero Concept) The Ghost

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Quote | PM | +Rep by VikingEagle » January 1, 2017 12:20am | Report


“The past is the future...and it's time to change both.”


Real Name: Unknown
Age: Unknown
Occupation: “Courier” (Reports of Mercenary Work, Theft, Vigilantism, Arms Smuggling, Assassinations, and Terrorism)
Affiliation: Unknown (Presumed Former Overwatch, believed to have connections to Talon, Junkertown, and even the Russian Government among others)
Base of Operations: Unknown (Presumed mobile)
Role: Offensive


Character Overview:

A reinterpretation of my Serge concept as a villain, albeit a (mostly) well intentioned one. Having a different personality, he also has a (mostly) different kit. Being the same person as Serge, most of the backstory is the same, with a few choice details changed that result in him being a MUCH different as character. Unlike Serge, I have decided to be FAR more casual about his real identity, in the end that's the thing I liked the most about him.


Base Concept:

Character Wise: A mix of Ulysses and a much eviler version of Joshua Graham with the goals of the "Wild Card" Courier with some Arthas, DIO and President Valentine sprinkled in for good measure.

Gameplay Wise: A highly damaging and adaptable hero with a tool for every job who excels at surprise attacks from any distance and can even be an effective defensive hero if the need arises, but little utility outside of dealing damage with questionable escapes and no self preservation outside of killing the thing that's shooting you. In stark contrast to Tracer's design of "low risk, low reward", Ghost is a character that requires quick thinking and swift situational analysis to be used effectively, given his long cooldowns, charge time for his alt fire, and lack of a true "Press Q to win" nature of his Ultimate(s).


Story:

The Ghost of Angeles, or just The Ghost as he prefers now, is a legendary soldier that has been sent back through time by Overwatch to save the human race from the brink of extinction and stop a war before it even begins, but in their desperation, they failed to see that the only thing more terrifying then all the Omnic War Machines combined, was him.

As a boy he had lead a fairly ordinary, if mundane and even unhappy life, but in less then a minute and with 7 words, everything had changed. Those 7 words were all he could hear, that look in her eyes was all he could see, and her path was the only one he could set himself on. Carrying nothing for his family, with one exception, he abandoned them for the road, dedicating himself to becoming a hero, not knowing what that truly meant or what price must be paid for it. When he was barely a day over 18, he joined the U.S. Army during the grueling Second Omnic Crisis that had devastated much of Northern Europe in the years prior. He had prepared himself for the physical tolls of combat, but the psychological toll is something very few are prepared to experience, his mind all but crumbled under the weight of the horrors of war.

It was during the battle of Los Angeles that his mind bent so much it snapped in two, when his younger brother died saving him from a surprise attack, diving in front of a stream of bullets meant for him. He’d loved his brother more then anything, even when he had cut his family ties he had always returned just to keep his spirits up, but with him dead, he lost his sense of heroism and replaced it with hate, hate for the omnics, for the war, for himself, and for her. As the rest of his unit fled the losing battle, he stayed, he would bury his brother and defend his grave until he was put in his own. While not his intention, his defense of 6 feet of dirt held the omnic’s back from taking the city completely, for 13 days, he did what an army could not for 2 hours.

When the U.S. Army launched its attack to retake the ruined city, they found him, knee deep in the dead and one foot in the grave, and the legend of The Ghost of Angeles began to spread like wildfire throughout the dwindling Americas. There was no way for the U.S. to hide the fact that they were fighting a losing war, the fighting spirit that Americans had been know for was fading fast, The Ghost was the symbol that they needed, whether to inspire troops to combat or to force them to march into hell, more terrified of the commander behind them then the enemy in front of them. Watching everything you’ve fought for die and all your hopes and dreams scatter to the winds changes a man, hate was the only thing keeping him walking and hate was the only message he carried, through bullets, bombs, slaughter, terror, torture, and the blood of men who held the same delusions he once had. Through the passage of time, his rage found it’s way to his nation and his countrymen; he came to see them as nothing but a means to carry his message and followed only the symbol on his back, his insult to the one who led him down this path.

For all the power he held as the symbol of humanity's hate for the omnics, he held the same amount of power as one for the omnic’s hate of the race of man, and in the end, their hate proved stronger and the last of the human nations had fallen. The death of his nation gave him little pause, hatred still jerked his legs to march toward the robotic horde, until one day he heard the call of the final pocket of human resistance, Overwatch, and his hate forced him in a new direction. Arriving at their ramshackle stronghold, he had a feeling that their idealism would bring them to try to execute him for the sins he had committed in victory’s name, but after 12 years and 2 bullets to the head, he knew they couldn’t. He burst through the door and was greeted by a firing squad of his former heroes, with the exception of one. He announced that he had only come to kill one of them and would not allow himself to die until he claimed his due; he was disappointed to learn that death had already found her, but found great amusement in its lack of grandeur and purpose, much to the repulsion of onlookers.

As he turned his back on the broken heroes of Overwatch, their leader, the aged Jesse McCree, demanded The Ghost answer the why of all he had done, why he fought, why he became The Ghost of Angeles, why his barbarous cruelty, and why his want to kill her; The Ghost replied, “Tracer. She was the reason.” and he told him of that day, those momentous tens of seconds, those 7 simple words, and how every following day of his life was shaped by them. The words of hope she told him were nothing but a childish dream, a pretty little lie to grow the next liar, that is what he believed now and he told the gunslinger that the only thing he followed now was his hate, McCree responded, “Alright, then let us help guide it.”, it was enough to bring pause to The Ghost, something he hadn’t done since he first donned his helmet. McCree had seen through him, a monster like The Ghost fighting under the flag she followed for all the reasons she fought against would be the greatest of all insults, how could he refuse that chance?

Overwatch knew just as well as he did that humanity had lost the war before it even began, there was no way to win from this point, only delay the inevitable, but if they could travel back through time to long before the war had truly begun, then they could undo the years of hell that were wrought. The process of building a device that was capable of such an act was a long one, apart from building and powering the device, the only way they could send someone back is if they suffered from Chronal Disassociation, The Ghost leapt at this chance and volunteered for the process despite it's risks, to wear her mark and wield it’s power greater then she ever could was the ultimate insult he could inflict on her memory.

His hate still drove him forward, but the rest of Overwatch, McCree in particular, did all the could to bring him back into sanity, to find a single shred of his being that still believed in heroism, to his surprise, they found it. The hope of saving not only his future, but those of his brother and all the others he had cared for as he walked his road was enough to get him to see past his hate for even a second, it brought him to pause once again as he looked back once again at the road that had brought him here. Every moment he spent outside of battle was devoted to this new hope, preventing the war would only the first step for him; he had finally discovered what the fatal flaw in her system was, the world didn’t need more heroes, we needed a world that had no need for heroes.

In time, the machine was complete and he was sent back with the hope of a people that thought him a changed man, they were correct, but not in the way they were led to believe. He walks again in the old world with a new purpose, his symbol has a new meaning and he walks now only to see it fly over a peaceful world, no mater how many corpses it has to fly over as well.


Appearance:

The Ghost wears an advanced power suit that he has added some scrap metal parts (taken from slain omnics) to and customized to give his an even more menacing appearance (Skull Emblems and such) and over this he wears a tattered duster coat with his symbol printed on the back.


There is a noticeably large amount of his scrap armor around his chest, this is to both hide and protect the Chronal Accelerator that's been built into his suit.

The centerpiece of his scrap armor is a hollowed out omnic’s head repurposed as a helmet with a bullet hole on the right side of the forehead that is welded into his power suit’s built in mask, while it doesn’t add much in terms of defense over what the suit already provides, it’s main purpose is for intimidation and it accomplishes that quite well. The helmet is not one solid piece, rather it is several chunks of the victim's head welded onto the mask in a design reminiscent of Arthas' Helm of Domination.

Other notable scarp armor pieces include: The face plates of Bastions on each knee, part of an Orisa's (Or rather, a mass produced imitation's) leg covering his right leg up to the knee, the chest plate of a standard omnic over his chest with some Bastion shoulders & Orisa chest pieces to further cover the Accelerator, and Bastion and Orisa arm parts on his arms over the duster. All are painted to match his color scheme.

The legs of his power suit have a built in robocop-style holsters, the one on his right holding his sidearm, Alejandra, and the left holding ammunition for it.

No one has ever seen him without his mask; even in his native timeline he could count the people that have one hand, some people even wondered if he was the same man or if he even was still a man.

In truth however, while still serious, his injuries were no where near the extent they were reported it be, he looks perfectly fine without the suit, minus the two bullet scars on the right side of his forehead. He even uses his normal face as a disguise; you’d have no idea that they were the same person.

Under the armor, he has a lean, but highly muscular physique with flowing light brown shoulder length hair, handsome sapphire blue eyes, and while we don't see his whole face, it is clear that he has striking good looks (Basically Diego Brando, but a brunette). He also wears a small piece of tattered peace of blue cloth (all that's left of his lucky sweatshirt) around his left bicep that hides his mini-accelerator (keeps him anchored, but no powers) and one of his more unsightly scars.

Stands at 6’4” with the suit on, 5’7” without it.

Default: Dark Grey Armor, Blue Eyes, and Dark Blue Duster.


Personality:

While once a heroic young man, his psychological trauma and traumatic brain injury have resulted in him becoming cynical, violent, cruel, and possibly even sociopathic. Still, he hasn’t lost everything, his heroism comes back from time to time, it’s just easier for him to be cruel then kind.

A cold and calculating individual who speaks and acts with complete confidence in himself, his abilities, and his cause.

He views things very cautiously & objectively and doesn’t make a single move until he knows exactly how to achieve the best result, no mater how brutally violent that move is. A far cry from his former impulsive, yet heroic personality.

Has a strange mix of cynicism and optimism that leads him to believe that a better, peaceful world is possible, but people, both human and omnic, are too stupid and petty to allow that to happen, so he’ll just have to create peace by force.

Outside of his armor however, he acts much more casual and is actually quite charismatic, he’s letting more of his personality out, but this doesn’t always result in him becoming personable. For example, if his face and identity were revealed to Tracer, he would act far more domineering and condescending toward her, given his end of their history.

While he isn’t exactly proud of his dark past, he doesn’t feel that guilty about it either, the way he sees it, there wasn’t much else he could do given the situation, his cruelty led to more victory then there would have been had otherwise and his violence was little compared to the omnic’s indiscriminate mass murder of all humans.

Surprisingly, he carries no hatred for the omnic race despite all that's happened to him, there's a very clear separation in his mind between the people and the movement. Still, any omnics who have even the slightest amount of involvement in the second omnic crisis are taught the true meaning of fear and pain when he finds them.

While his outlook and motivations are much different then the simple hatred the drove him before and near unrecognizable from his hazy desire of heroism before that, his direct methods have changed very little, he is willing to torture and murder for his cause.

It should be noted that he takes no joy from killing or terrorizing, they are just tools to him now and he feels very little while using them.

He is a very pragmatic villain and has an odd sense of honor, he won’t go out of his way to be evil, he’ll even spare his enemies at times if he finds some use in them being alive.

Despite his dominant strategy of horrible violence, his plan requires a great deal of deceit, blackmail, selective mercy, and strange alliances for it to be successful and has adapted, quite effectively, for it.

His mask aids in this new strategy as it’s voice amplifier gives give a deep, clear voice that is far more intimidating and commanding then his normal voice. To further this, his voice is equalized to be above every other sound, namely ambience, as a testament to the power he holds over others. The end result has his sounding similar to his namesake.

The main facet of this strategy is to get as many powerful groups and individuals on his side before the point in time where the war is meant to begin, commonly gaining favors by selling information that his time traveling nature provides. If there are any secrets he doesn’t know, he gets them from Sombra, he was able to easily get her in his pocket simply by saying her first name, something Overwatch learned post-mortem.

Despite all his manipulation, he does have a certain amount of respect for most people, even some omnics; it just usually doesn’t overpower his ambitions that require him to use them as tools for his grand design.

Has a very low opinion of Tracer now, he sees her as a naive egomaniacal blood knight who's in denial about what she truly is. He is not 100% wrong.

Can be longwinded and overdramatic at times, but you tend to learn to appreciate the power of words when just 7 of them completely changes the direction of your life.

Despite how above-it-all he acts, he can be extremely vengeful and petty at times, but this combined with his intellect and cruelty can result in some incredibly harsh punishments if you push the right buttons, usually death by irony. I'll give you 3 guesses who the main target for this is.

Has a dark and sarcastic sense of humor, while he is normally very serious while in full armor, he does let out the occasional ironic one liner.

While normally speaking with a cold, neutral tone, he has a noticeable amount of hate in his voice when referring to certain subjects or talking to certain people, notably Tracer.

The reason he refers to himself as a courier is for a few reasons: it’s a symbolic thing about him carrying his message to others and eventually the entire world, it’s so in conversations he can subtlety imply that he’s working for others and uses this so people underestimate him making their backs easier to stab, and because he was actually a courier before his military career.


Gameplay:

Stats:
Health: 200
Armor: 0
Shields: 0
Movement Speed: 6 MPS

Abilities:

Spacebar: Wall Walking – Using the extreme strength granted by his power suit, Ghost can climb vertically up walls by stabbing his feet into them and simply walking upwards. You move slower while Wall Walking and it makes a loud and distinctive sound, making it non-ideal for stealthy getaways, however, there is no limit to how high you can climb. While Wall Walking you cannot attack, but you may quickly jump away from the wall by pressing the spacebar again, retuning to normal play as you do. Wall Walk Speed: 3 MPS.

M1: Alejandra – Ghost’s highly customized .50 caliber sidearm. Engraved on the slide is the Spanish text “La sabiduría nos llega cuando” (Wisdom comes to us when) on the right side and “ya no nos sirve de nada” (it’s already too late) on the left side. Damage: 12 – 40. Fire Rate: 3 RPS. Falloff Range: 22 – 44. Ammo: 10. Reload Time: 1.25.

M2: Gun Blink - Charge your weapon with time energy, allowing you to fire several shots at once. You fire 1/5 of the clip for every full second of charging, but the more shots you have charged, the lower the accuracy and the damage of each bullet. Headshots from Gun Blink do not count. If the ammo count is not divisible by 5, the difference is all added in the last second of charging. All shots are fired at the same speed of single trigger pull, but for automatic weapons, they are delivered in a 5 round burst. Charging is visually indicated by the gun glowing blue. Charge is only lost when you release the button, you can hold it for as long as you want. Max Charge Time: 5. Accuracy Penalty per second: 10% for each individual round. Damage Penalty per second: 8% per individual round.

E: Recall Reload – Returns your weapon to the state it was in 3 seconds ago, returning any missing ammo. Any enemies that took damage within the last 3 seconds take that damage again, as the bullets are getting sucked out of them. Explosive weapons deal the maximum splash damage instead of full damage if they were direct hits. You cannot attack while Recalling, but you may move freely. However, Tracer's Recall will completely remove any damage this would deal to her, as her reversal also removed the fact the that bullets even hit her. Duration: 1.5. Cooldown: 12.

L. Shift: Ghost Blink – Blink behind a target enemy. Makes less noise then the regular blink and is pitch-shifted down to sound more ominous. Maximum Range: 21 meters. Duration: Instant. Cooldown: 9.

Q: Borrowed Time – Summon weapons from The Ghost’s past by “borrowing” them through the veil of time. A menu with all the available weapons is displayed where the normal Charge counter would be and the charge requirement is tracked for each one. The number keys (right and left on D-Pad for controllers) select the weapon you want and activating the ultimate summons it, but a quick switch option (Press a key, instant switch) would exist in the options menu. The weapon disappears once it runs out of ammo; the only way to reload is to use Recall Reload. Activating this while the weapon you already have equipped is selected will switch you back to Alejandra. No refunds are given for switching to another weapon early, so plan accordingly. Gun Blink cannot be used for certain weapons, these are marked with a *. There is a 1 second delay when summoning a weapon and a 0.4 second delay when it fades and you switch back to Alejandra. Maximum Charge Capacity: 2000. “You're living on borrowed time.”

1: .50 Caliber Sub-Machinegun – An unusual, but powerful sub-machinegun. Damage: 10 – 32. Fire Rate: 15 RPS. Falloff Range: 15 – 25 meters. Ammo: 21. Charge Required: 550.

2: Peacekeeper – A future version of McCree’s Revolver. Damage: 40-90 (2.5x headshot damage). Fire Rate: 2 RPS. Falloff Range: 45 - 70 meters. Ammo: 6. Charge Required: 550.

3: Gauss Rifle – A standard issue assault rifle, at least in it’s time period, that fires 14 mm spikes in 3 round bursts. Gun Blink will fire in the same 3 round burst (ex: a full GB will fire 10 rounds each burst). Damage: 16-40. Fire Rate: 3 (9) RPS. Falloff Range: 30 - 55 meters. Ammo: 30. Charge Required: 900.

4: Grenade Launcher – A rotary grenade launcher that fire special issue high-explosive grenades. Damage: 140. Explosion Radius: 4 meters. Rate of Fire: 2 RPS. Projectile Speed: 25 meters per second. Ammo: 6. Charge Required: 900.

5: Doomfist* - The legendary gauntlet of Doomfist that one hit kills enemies directly hit by it then releases a massive burst of energy on hit that knocks enemies back. Energy Burst does not affect you or allies. The few enemies who are not killed by a direct hit will be knocked back an incredible distance, this knockback cannot be ignored by abilities. Direct Hit Damage: 1000. Direct hit Knockback: 40 meters. Energy Burst Damage: 15. Energy Burst Radius: 6 meters. Energy Burst Knockback: 10 meters. Rate of Attack: 1 APS. Ammo: 1 (Only Consumed on hit). Charge Required: 900.

6: Semi-Auto Shotgun – A shotgun that fires without delay. Has a much tighter speed then other shotguns (Roughly 25% tighter then Reaper's Hellfire Shotguns). Damage per Pellet: 2-7. Number of pellets: 25 per shot. Fire Rate: 3 RPS. Falloff Range: 11 – 20 meters. Ammo: 12. Charge Required: 1200.

7: Anti-Material Rifle* - An incredibly powerful Sniper Rifle. M2 for scope. Damage: 120 (2.5x headshot damage). Rate of Fire: 1 RPS. Falloff Range: N/A. Ammo: 10. Charge Required: 1200.

8: Jury-Rigged Bastion* – A Bastion’s Minigun that’s been jury-rigged for human use. Damage: 4-15. Fire Rate: 35 RPS. Falloff Range: 25 – 40 meters. Ammo: 200. Charge Required: 1600.

9: Gauss Cannon – A shoulder mounted cannon that fires massive metal spikes. Spikes pierce through enemies and continue flying until they hit a wall or leave the map. Recalled spikes travel all the way back to you with the same properties as fired ones. Damage: 200-300 (Cannot Headshot). Firing Delay: 0.3. Fire Rate (Not counting delay): 1 RPS. Projectile Speed: 100 meters per second. Falloff Range: 40-70 meters. Ammo: 8. Charge Required: 1600.

0: Grenade Machine Gun* – The ultimate in overkill. Damage: 80. Explosion Radius: 2 meters. Rate of Fire: 5 RPS. Projectile Speed: 25 meters per second. Ammo: 40. Charge Required: 2000.


Cosmetics:

Voice Lines:

“It’s all falling into place...I’ve taken the first step.”
“Fate...must be purged.”
“The world doesn’t need more heroes.”
“Results. That’s all this world truly remembers.”
“I’ve disowned my weakness.”
“Who are you who do not know your history?”
“History is mystery"
“Storm, wind, sand, and bullets, yet still we walk.”
“Good, Bad, only the strong decide the difference.”
“We are who we chose to be.”
“My heart and actions are utterly unclouded. They are all those of justice.”


Skins (Parenthesis indicate notable emblems and markings) [Brakets indicate what influenced/what is being referenced with a link included]:

Default: Dark Grey Armor, Blue Eyes, and Dark Blue Duster. (Raynor’s Raiders symbols on the back of each hand, skull and cross bones on right shin, small skulls emblems on the sides of each boot, a faded "US Army" is printed on the collar)

Rare:
The Butcher: Grey Armor, Yellow Eyes, and Red Duster. (“Veni, vidi, vici” is written on the helmet, Sword markings on the back of each hand) [Legate Lanius, Lanius is latin for butcher]
The Great Bear: Black Armor, Red Eyes, and Brown Duster. (The bullet hole is used to make an “Ace of Spades” card marking, knuckles have bear claw markings, the California bear is drawn on the left leg, a faded "08" is printed on the collar) [ NCR Black Ranger ]
The Survivalist: Tan Armor, Green Eyes, and Green Duster (“Forgive me Mama” is written across the helmet, chest is painted with Brown spots in a camo pattern) [ The Survivalist's combat armor ]
The Scourge: Dark Grey Armor, White Eyes, and Purple Duster. (Skulls of all kinds on virtually everything) [ WC3 Death Knight ]
The Exterminator: Grey Armor, Yellow Eyes, and White Duster. (Alpha Squadron emblem on left breast, Terran Dominion Symbol on collar, X's on each fist)
The Specialist: Light Grey Armor, Green Eyes, and Light Green Duster. (Nova Squadron emblems on each fist, stretched X on collar)
The Hero: Grey Armor, Blue Eyes, and Blue Duster. (None, setting it apart) [ Ghost's original appearance ]

Epic:
The All-American: Blue Armor with some parts painted with Red & White, White Eyes, and American Flag Duster. (Various Stars and Stripes)
The Punisher: Black Armor, Black Eyes, and Black Duster. (Large White skull painted on chest) [ The Punisher, obviously]
The World: Gold and Silver Armor, Gold Eyes, and Orange Duster. (Green heart emblems on each knee, on the chin, and on the belt and groin, Clock symbols on each fist.) [A mix of DIO and his Stand, The World ]
The Hunter: Tan Armor, Red Duster, and Blue Eyes. (Dark Brown lines forming diamond designs across the entire armor, with the exception of the face; from the mouth down the collar, there are marking that resemble an animals open jaws and Red tongue, there are 3 lower jaws in total, each with it's own tongue; Dark Brown paintings of bull's horns and deer's antlers on the helmet, and small Red marks that resemble eyelids on the bottoms of the eyes, as if it was in pain.) [Art and title track of the Mastodon album The Hunter, said song also sums up his character fairly well]

Legendary:
The Past:



The Original Ghost of Angeles uniform.
Instead of the power suit, his armor is standard combat armor (similar to what Soldier 76 wears in the Morrison skin) covered in scrap armor species not unlike those on the standard skin.
The severed head helmet is loosely tied together & lacks the bullet hole and he wears it over a gas mask.
His eyes are visible through the visor, his expression is one of tranquil fury.
Instead of his duster coat, he wears his old army jacket with his symbol painted on the back, the left side has been burned and tattered worse then the rest of the jacket and the patch that would reveal his name is unreadable.
Has a different voice effect, rather then being deep and clear, it is raspy and slightly muffled.
Grey and Dark Grey Armor, Dark Grey Helmet, Black Gasmask, Green Jacket, Green Pants, Brown Boots, and Clear Visor.
The Grim: Black Armor, Yellowish-White Helmet, Black Gasmask, Black Jacket, Black Pants, Black Boots, and Red Visor.
The Trooper: Faded White Armor, Yellowish-White Helmet, Yellowish-White Gasmask, Red Jacket, Blue Pants, Black Boots, and White Visor.
The Doomslayer:


The Ghost in his best Doomslayer cosplay.
A small version of The Ghost’s symbol is painted on the helmet, just above the left eye.
Gun Blink glows red instead of blue.
Borrowed Time summoning animations are changed to seem like they were summoned with Demonic power.
The Doomfist is changed to look like a demonic artifact, but no other weapons are changed.
Green Armor and Grey Helmet.
The Hellwalker: Red Armor and Black Helmet.
The Unchained Predator: Black Armor and Dark Brown Helmet.


Emotes:

Heroic: Adjusts the filter on his mask, releasing a quick puff of air, then readjusts it.

The Skilled: Spins his gun in a fanciful manner, a different animation plays for one-handed and two-handed weapons. Big Guns like the Gauss Cannon have a slightly amusing animation where Ghost puts his hands on it as if he’s about to try to spin it, but stops and looks at it before shaking his head while returning to position. The Doomfist has him crack his knuckles.

The Watchful: Crouches down and activates a feature on his mask that makes an iris cover most of one of his eyes and the light forms into a short beam, he then looks all around until you cancel the emote. It’s a scanning mode, before you ask, and no, it doesn’t work for the player.

The Mournful: Uses his powers to summon a picture of him when he was young with his little brother, he looks at it for a time before looking up and sorrowfully sighing, he lets go of the photo, letting the wind take it as it fades and he gets back to work.


Victory Poses:

Heroic: Back to the camera with his head down, his symbol displayed proudly.

The Lawless: Peacekeeper in hand, he poses with it in front of his face.

The Ranger: Anti-Material Rifle in one hand, he stands with one foot on a conveniently placed rock.

The Victorious: Sitting on top of a dead Bastion, resting his arm on the stock of his Gauss Rifle.

The Shadow: Helmet, duster, and upper body armor removed, he poses with left hand covering most of his face & and his right arm wrapped around his torso, looking over his right shoulder, his right eye and bullet scars are visible through the cracks between his fingers and he has a smug grin that we can only see a small part off. As an added bonus, The All-American skin gives him a series of scars on his back that combined resemble an American Flag.


Intro Animations:

Heroic: Stands silently with his back to the camera, duster flapping in the wind and his gaze distant, he then turns his head over his shoulder slowly, his suit’s eye glowing briefly before returning to normal.

The Vengeful Spirit: Starts with an enemy hero’s animation, but The Ghost uses Ghost Blink to get behind them without them noticing, he pulls out Alejandra and points it at the back of their head, a gunshot is heard the moment before the PotG clip starts.

The Killer: Starts as his Heroic animation, but he suddenly Ghost Blinks and not a moment later you see hands grabbing the camera from behind, then a sudden twist and a loud snap, the camera falls to the ground and The Ghost’s boots are seen.

The Beginning: The Ghost is nowhere to be seen, the camera looks darts left and right looking for him, until he is heard saying, “Hey”, the camera turns around to reveal him with the Doomfist in hand, he then delivers a punch that starts the PotG clip as soon as it hits.

The Menacing: The camera pans over his discarded helmet, duster, and armor until he is revealed in his “The Shadow” pose. He opens his fingers, revealing his right eye, then quickly backhands the camera with his right arm, starting the PotG clip.


Quotes (Bold indicates emphasis, Italics indicate anger):
Tagline: “The past is the future...and it's time to change both.”
Intro 1: “If war doesn’t change, men must change, and if men won’t change, then war must change them.”
Intro 2: “Those who do not know history are doomed to repeat it’s mistakes, I will not allow you to make any.”
Intro 3: “The future’s history has declared our defeat, but on this day, we shall rewrite history.”
Intro 4: “The tides of an unwinnable war are upon us, but none will bar our way, we shall win through, no mater the cost."
Intro 5: “History is written by the victor and we shall ink that history in the blood of all those who oppose us.”
Intro (Kings Row – Defending): “Hrmm...that walking lie is lucky I’m too cruel a man to end her life, but...might have to tell her the why of things, for hate’s sake as well as hers.”
Intro (Kings Row – Attacking): “Hardly my first outing in mass murder, but it has been awhile since it didn’t involve tearing them to shreds or melting them down.”
Intro (Volskaya Industries): “Omnic tech...So she spoke true...couldn’t have been easy for her to do that. Hmm...I’ll pay my debt to her after Volskaya pays hers to me.”
Intro (Numbani): “Doomfist...where the road began...still, I don’t regret what I did that day, only what happened after...”
Intro (Route 66): “The road...the hope of an older world...once gave me hope when I rode it away from my ‘home’...still, have to ride it back there after this...”
Intro (Dorado): “Dorado...Golden...it’s that to those living in it, but it wasn’t enough to keep me from wandering...but...she should have been...”
Intro (Hollywood): “Angeles...still standing, but it’s still just a grave to me...still, memories here and promises too keep once this is over.”
Intro (Nepal): “Religion...hope in something greater the ourselves...I’ve seen what that hope can do...might need to silence their message before it spreads.”
Hero Switch 1: “Ghost reporting.”
Hero Switch 2: "Somebody call for an exterminator?"
Ultimate Use 1: “You're living on borrowed time.”
Ultimate Use 2: “My past will end your future.”
Ultimate Use 3: "Taste my pain."
Ultimate Use 1 (Friendly): "You called down the Thunder...
Ultimate Use 2 (Friendly): "Now reap the whirlwind."
Ultimate Use 3 (Friendly): "Time to kill."
Ultimate Charging (0% - 90%): “Not time yet.”
Ultimate Charging (91% - 99%): "Almost time."
Ultimate Ready: “It's time to even the scales.”
Yes 1: “Of course.”
Yes 2: “I’ll take care of it.” (Slightly Sinister)
Yes 3: "I'm all over it."
Hello: “Hey." (Oddly nonchalant)
Medic: “Don't have the right to die yet, keep me alive a little longer.”
Healed: “Good, now...it is time to repay the debt...”
Nanoboosted 1: "Awwwww, Yeah..." (Creepily soft)
Nanoboosted 2: "Ahh, That's the stuff..." (Creepily soft)
Thanks 1: “Been through worse alone, but thank you."
Thanks 2: “You've earned my debt.”
Thanks (Tracer): “This doesn't free you from the debt you owe.”
Group Up: “Stand as one, make them fall.”
Retreat 1: “Stronger then I thought, need some distance”
Retreat 2: “Pull back for now, strike again once victory blinds them.”
Capturing Point: “The objective will be ours in time. Come, make time move a little faster.”
Defending Point: “They come for what is ours, show them that is nothing but their grave.”
Push Payload: “We move. They will not allow us to do so freely, we must purchase that freedom with blood.”
Payload Stopped: “Spill freedom’s currency until we move forward once again.”
Objective Captured: “Another victory, one with a purpose this time.”
Objective Lost: “Merely a setback...make sure it stays one.
Running Out Of Time: “Time moves quickly, kill them quicker.”
Turret Ahead: “Sentry ahead, tread lightly.”
Turret Down: “Another machine broken.”
Teleporter Exists: “They have a teleporter, cut off their road.”
Teleporter Found: “Teleporter in my sights.”
Teleporter Down: “Their road is cut off.”
Sniper Ahead: “A sniper, bring them their own death from afar.”
Kill 1: “One more corpse to my name.”
Kill 2: “End of the road.”
Kill 3: “Justice of the grave.”
Kill 4: “White noise, fade to black.” (Slightly Sarcastic)
Kill 5: “Finally..."
Kill (Melee): “Useless.”
Kill 1 (Tracer): “(Scoffs) Consider this mercy, ‘Hero’.”
Kill 2 (Tracer): “Finally...an ending to this.”
Kill 3 (Tracer): "I've disowned my weakness...You."
Kill 4 (Tracer): “The world could always use less heroes.” (Smug and condescending)
Kill (Winston): “Funs over.” (Smug and condescending)
Kill (Widowmaker): “Full circle.”
Kill (McCree): “Find your peace, commander...” (Slightly sorrowful, Future McCree is one of the few people he actually respects)
Kill (Bastion and Orisa): “Nothing compared to your unborn brothers.”
Kill (Soldier 76, Reaper, and Ana): “History repeats itself.”
Killstreak 1: “Another mass grave in my history.”
Killstreak 2: “I carry death wherever I go.”
Killstreak 3: “Just a curl of the burl.” (Basically means, "Just the way life is")
Killstreak 4: “No more heroes.”
Killstreak 5: “Never knew what hit 'em" (Slightly smug)
On Fire 1: “A new birth to my history.”
On Fire 2: “Not much of a surprise."
Discord Orb: “You saw my armor and still you chose to anger me? You're not as wise as they say."
Venom Mine: “*Coughing while chuckling sinisterly* Clever...”
Death 1: “End of the road...”
Death 2: “(Painful grunt, then weak chuckling, then a final weak exhale)”
Death 1 (Tracer’s Kill): “(Chuckling) Figures...”
Death 2 (Tracer’s Kill): “So it’s to be my ending then...”
Ally Death Witness (Tracer): "(Smug scoff of disapproval)"
Respawn 1: “Not the first time I’ve died, maybe not the last.”
Respawn 2: “Not time to be a ghost yet.”
Respawn 3: “Death is the life I am living.”
Respawn 4: “Still have more road to walk.”
Respawn 5: “Neither snow, nor rain, nor heat, nor bullets stays a courier from his rounds."


Intro Conversations:

Tracer: “So, you swore not to kill me? Why?”
Ghost: “...We walked the same road, carried the same colors, can’t break that no mater how hard I’ve tried...I’m just here to see the road’s end and you need to see it too, feel it, know that I reached the end that you hadn’t the strength to and more importantly, you need to know what it feels like after the end. Oblivion for oblivion...Justice."


Tracer: "What ever it is you think I did to you, it wasn't my fault."
Ghost: "Not your fault? Ignorance is a choice, 'Hero', your message, a choice. Denying it doesn't free you from the debt you owe."

Tracer: “You talk like you know me, but we never even spoken before, you don’t exactly have a voice that’s easy to forget.”
Ghost: “We only met once, less then a minute and only 13 words, none of them from me...it was enough. Not like that narrows it down for you, you’ve filled plenty of eyes with stars, even if your own blinded you to it.

Tracer: “You act like I’m somehow wrong for trying to help people.”
Ghost: “Trying doesn’t hold much weight with me. I don’t try to kill people, I do it. You didn’t try to lie to me, you did. Believing a lie doesn’t make it the truth.” / “Help People?...No...You cannot hide the truth from me, I know what’s in your heart...nothing but lust for the heat of battle and greed for the glory that comes with it.”

Tracer: “How can you stand here and act like I’m the bad guy after all murdering and terrorizing you’ve done?
Ghost: “(Scoffs) Not surprised that’s where your vision ends. The blood I spill now could spare the blood of thousands, in time. Save people even if they don’t want to be saved, help them even if they hate you for it, and do whatever it takes to do it; part of your message, whether you knew you carried it or not.”

Tracer: “You’re obsessed with the past, it’s the future that I prefer.”
Ghost: “My past is the future, I only "obsess" over it to ensure that I alone am the only one to know it's horror. Any terror I bring this world is nothing compared to what it faced in my time, I assume you."

Tracer: “Whatever happened to you, there’s no way that I’m to blame for it.”
Ghost: “All the roads you’ve walked, all these 'heroics' you’ve done, think it wasn’t your choice? Of course it was your choice. You could have stayed 'home' with that lie you tell yourself named Emily. The truth is, you were restless, had to save a world that didn’t want to saved, just to satisfy your lust for the road. You weren’t born for peace, it will kill you and you know it.”

Sombra: “What, hoping to buy more secrets? Can’t you see I’m busy right now?”
Ghost: “Of course. I was planning to purchase them with blood, their blood, and too help you keep yours.”

Sombra: “So, what’ll it cost to know how you learned my name?”
Ghost: “Much. It’s an answer that will spawn a hundred new questions, ones you might not want the answers to. As for the price of the first...I’ll decide that in time.”

Sombra: "(Reading) 'La sabiduría nos llega cuando ya no nos sirve de nada'. (Slight giggle) So I take it some girl broke your heart? (Sarcastic)"
Ghost: "No...other way 'round...Still, that's my history, not something I want to discuss."

Sombra: “You just keep showing up, don’t you?”
Ghost: “Have to. Like it or not, I need you alive. Anyone who carries as many secrets as I do is a good friend too have.”

Widowmaker: “Hmm, it’s not often I meet someone as cold and efficient as I am.”
Ghost: “(Chuckling) Oh, you have no idea how much that stings, but thank you.”

Widowmaker: “Hmph, just leave the sniping to me this time.” (Frustrated)
Ghost: “(Scoffs) Well, considering that a teenager could punch you out, it’s for the best that you stay on the backline.” (Smug and condescending)

Ghost: “Someone as deadly as you is wasted serving a dying symbol like the Talon, I’m owed enough debts to have your 'loyalties' removed, if you’re interested.”
Widowmaker: “Oh? And whose would you replace them with?”

Reaper: “The Ghost...” (Disgust, thinks he’s just some punk)
Ghost: “Let’s not stand on ceremony here...Mr. Reyes.” (Smug)

Reaper: “Listen, punk, I’m the one in charge of this operation, so g-“ (Frustrated, interrupted before he can finish his thought)
Ghost: “Oh? Do you feel in charge?” / “And this somehow gives you power over me?” (Smug and threatening)

Reaper: “(Sneers) I still can’t believe Talon’s keeping you around...”
Ghost: “They want someone who gets results, something they’ve been lacking as of late.” (Smug and condescending)

McCree: “So you’re that 'Courier', what’s your business here?”
Ghost: “I’m just here to start paying the debt I owe you.”

McCree: “You keep going on about some debt you owe me, mind explainin’ that?”
Ghost: “You helped me find a new road, my road, not yours, not hers, but mine alone, because I was the only one who would...could walk it.”

McCree: “Hell of an ink job on your back. I take it you’re a fan of ours?”
Ghost: “(Scoffs) Hardly. I meant it as an insult at first...know better now. It carries a new message now, not sure it’s one you’d want to hear.”

Soldier 76: “(Scoffs) So you’re the one who sent the message...What does a piece of scum like you want?”
Ghost: “Just needed to see if the mighty Jack Morrison still has a bit of life in him. If it turns out that you do, I might have more messages for you in the future.”

Soldier 76: “I got your message, ‘Courier’. I didn’t abandon my family, I had to cut my ties for their protection, that’s my duty to them.”
Ghost: “Duty? (Scoffs) Is that what you call it? Been down that road, it ends at the grave of a family that you never knew.”

Soldier 76: “If you think I’d let scum like you even consider hurting my family, I’m ready to change your mind here and now!”
Ghost: “(Scoffs) Is that the message you took from my words? No, I don’t plan on harming your family; I just thought you might want to consider your options. If you gave up on your alter ego, you’d have a family again and I’d have one less problem to worry about. There are plenty of other old dogs who are much easier to threaten.”

Pharah: “You act like you’re somehow above us all, but in the end you’re just another criminal, another spit in the face of justice!”
Ghost: “My heart and mind are unclouded, all that I’ve done has been in the name of justice.”

Pharah: “Whatever terror you’re planning to spread, monster, it will never be stronger then the forces of law and order!”
Ghost: “The law is only as strong as the one enforcing it, your law is mighty, but mine is absolute.”

Winston: “If you traveled here from the future, you surely must have brought its knowledge with you. Those secrets could benefit all of mankind.”
Ghost: “They're my secrets to keep, if they become yours as well, you’ll take them to your grave.”

Winston: “So our time travel experiments were finally successful...but why would we send someone like you back?”
Ghost: “Same reason you tried with Her. Needed someone with the devil’s luck, 13 years and 2 bullets proved I had it.”

Zenyatta: “That helmet...if it is genuine, then it is morbid.”
Ghost: “It is justice. I merely took from him what he took from me and now he serves as a warning to any others who would try.”

Zenyatta: “There is no future in hatred, you must learn to let go and–" (Interrupted)
Ghost: “Save your speeches, monk. I need no gods or devils, I alone am in control of my fate now."

Ghost: “I’ve heard of you, the machine born for war trying to live in peace. (Scoffs) History’s full of men who tried the same, didn’t end well for most of them.”
Bastion: “*Sad Beeping*”

Ghost: “If you truly seek a peaceful life, then perhaps we can be of some use to each other. I can give you the means to discuss the terms with me as a down payment, if you’re interested.“
Bastion: “*Unsure Beeping*”

Ghost: "The OR-15...Well, if you're even half as deadly as your successors, then this should be a simple task."
Orisa: "Your statement is illogical, I am still in my prototype phase."

Ghost: "Hmm, Support type with no Shield Battery or Neutron Disruptor...Still, given the situation, that shouldn't be too much of a problem."
Orisia: "I can find no record of these attachment in my databanks. Will inquire with Efi after combat has been resolved."

Ghost: “Greetings, Captain Zaryanova, I take your presence as proof that your government is interested in my proposal?” (Russian for: Greetings, Soldier)
Zarya: “Despite my advisement, yes...”

Zarya: “I don’t approve of your methods, Palach.” (Russian for Butcher)
Ghost: “That doesn’t surprise me, it’s the reason your government accepted my proposal. Stay a symbol of 'hope' as long as you want; you must be willing to kill anyone if you truly believe in your cause.”

Junkrat: “Wut? You payin’ me that fat a stack jus’ to bomb these jokas? Heh, ya need ta go back ta business school, mate!”
Ghost: “Money’s no object to me, it’s nothing but a tool to gain the loyalties of hollow men.”

Ghost: “Could always use more hired muscle, if you’re not too attached to the bomb maker, I could – “(Interrupted)
Roadhog: “Deal. Whatever it is, deal.”

Ghost: “Hmm, I’ve read reports about this...let’s take advantage of this while it lasts.”
Ghost: “(Slight Chuckle) Thinking the same thing.”


Changelog:
1/5/16: Increased the range of Ghost Blink to 14 meters (was 12), increased the direct hit damage of Doomfist to 250 (was 200) and reduced the damage of the energy burst to 100 (was 150), reduced the damage of Grenade Machine Gun to 80 (was 90), some additions to personality.
1/7/17: Changed his appearance by removing one of the bullet holes in his helmet and changed some skins to follow suit, he still has two bullet wounds on his forehead however.
1/8/17: Changed a few quotes and added more intro conversations.
1/9/17: Updated a few skins, added the "The Shadow" Victory Pose, added the "The Menacing" Intro Animation, some additions to personality.
1/10/17: Removed the "Serge take 2" portion of the title, added to his personality, increased the length of his hair to make him look more menacing (it makes sense when you think about it).
1/15/17: Weapon Overhaul: Replaced Rex (3 round burst pistol. Damage: 6-15. Fire Rate: 3. Ammo: 30) with Alejandra, .50 cal submachine gun now has deals more damage and a has lower cost, but less ammo (Originally: Damage: 8 – 18. Fire Rate: 15 RPS. Ammo: 30. Charge Required: 650.), Peacekeeper's charge cost has been reduced to 550 (was 650), Gauss Rifle deals more damage and costs less, but has less ammo (Originally: Damage: 12-25. Fire Rate: 10 RPS. Ammo: 50. Charge Required: 1000.), Grenade Launcher's charge cost has been reduced to 900 (was 1000), Semi-Auto Shotgun, Anti-Metarial Rifle, and Doomfist have had their costs reduced to 1200 (was 1300) and Doomfist is now bound to the 7 key, Grenade Machine Gun is now bound to the 0 key; Gun Blink's damage penalty has been reduced to 8% per second (was 10%), changed a quote to reflect/explain the new weapon.
1/17/17: Reduced Gun Blink's accuracy penalty to 10% per second (was 15%), reduced the fire rate of .50 cal Sub-machinegun to 12 RPS (was 15), increased the damage of Gauss Cannon to 300 (was 250) and increased it's ammo to 8 (was 5), added switch back functionality to Borrowed Time to make a poor choice less punishing, changed the "The Punisher" skin to avoid confusion with Reaper, replaced a quote to better fit his character.
1/19/17: Reduced health to 175 (was 200) and added 75 armor (was 0), added Falloff Range and Projectile Speed to his weapons to get a better idea of their value, changed the name of the "The Assassin" emote to "The Vengeful Spirit", some minor expansions on personality, story, and quotes.
1/23/17: Removed the cosmetic knife bonus for Borrowed Time, melee is now a swift and brutal punch as that is essentially his signature move.
1/24/17: Minor expansions to personality and some skins.
1/25/17: Minor expansions on story.
1/27/17: Moved physical description (underneath armor) to appearance section and expanded on it, changed the default color of his Duster Coat to Dark Blue (was Grayish-Blue), added an alternate to one of his intro conversations.
1/29/17: Organized the concept into 3 basic categories, increased health to 200 (was 175) and reduced armor to 50 (was 75), increased Anti-Material Rifle's fire rate to 1 RPS (was 0.66), made the tighter speed of Semi-Auto Shotgun clear, added Voice lines, added and changed a few quotes.
2/9/17: Reduced armor to 0 (was 50), changed a few quotes and intro convos mostly to better reflect the Trailer.
2/12/17: Added Borrowed Time summoning and unsummoning delays (They were always there, I just didn't make it very clear), minor changes to quotes.
2/17/17: Increased the Falloff Range of Alejandra to 22 -44 (Was 20 -44), increased the fire rate of .50 cal Sub-machinegun to 15 (was 12), Gauss Rifle is now semi-automatic and fires in 3 round bursts (was automatic with a fire rate of 10 RPS), increased the damage of Doomfist to 1000 (was 300), removed Doomfist's stun and knockback (as no one could survive a direct hit anyway), reduced Doomfist's energy burst damage to 50 (was 100) and reduced it's knockback to 10 meters (was 12), reduced Doomfist's cost to 900 (was 1200) and it is now bound to the 5 key (was 7, other weapons had binding changed to compensate), add the "The Exterminator" skin, added and edited some quotes, added another intro conversation.
2/22/17: Some changes to Story and quotes, general cleanup and polishing.
2/23/17: Reduced Borrowed Time switch back delay to 0.25 seconds (was 0.5), remove Doomfist's energy burst stun and reduced it's damage to 40 (was 50), some changes to quotes.
2/26/17: Minor changes to appearance and skins, added the "The Specialist" and "The Unchained Predator" skins.
3/2/17: Minor changes to appearance and quotes.
3/5/17: Increased the maximum range of Ghost Blink to 21 meters (was 14) and increased it's cooldown to 9 seconds (was 6), minor changes to appearance, additional and changes to quotes, added Orisa intro conversations.
3/6/17: Added Movement Speed after having discovered that different characters have different move speeds, never even noticed before.
3/13/17: Added the "Wall Walking" Ability, added the "The Trooper" Skin
3/19/17: Added better some examples for personality basis and appearance.
3/21/17: Reduced the speed of Wall Climbing to 3 meters per second (was 3.5), added the interaction between his Recall Reload and Tracer's Recall, increased the damage of Alejandra to 12-40 (was 10-35), increased the switch back delay when Borrowed Time's weapons fade to 0.4 seconds (was 0.25), increased the damage of .50 cal Sub-machinegun to 10-32 (was 9-26), added 2.5x headshot bonus to Peacekeeper, increased the damage of Gauss Rifle to 16-40 (was 12-30), increase Grenade Launcher damage to 140 (was 120) and explosion radius to 4 meters (was 3), Added direct hit knockback to Doomfist for special cases and reduced energy burst damage to 15 (was 40), reduced Semi-Auto Shotgun's falloff range to 11-20 meters (was 14-22), Added falloff range to Gauss Cannon, reduced it's firing delay to 0.3 seconds (was 0.5), and increased it's projectile speed to 100 meters per second (was 90).
3/24/17: Added details to appearance, Removed Gun blink rooting you in place for certain weapons (was intended to balance out the massive power of a full burst, but I've decided that's unnecessary), Reduced .50 cal Sub-machinegun's falloff range to 15-25 (was 16-27), made Gauss Rifle's interactions with Gun Blink Clear, added the reference section to skins, minor changes to the "The Great Bear" skin, and added the "The Hunter" skin.

VikingEagle
Unremarkable (15)
Posts: 32
Quote | PM | +Rep by VikingEagle » February 9, 2017 6:38pm | Report
Went ahead and made a rough script of what Ghost's Hero Trailer would be, just to give a better idea of what kind of character he is.


The Road:


Opens with Reaper, Widowmaker, Sombra, and several other Talon Agents in a War Room discussing plans for an Assassination of an Omnic VIP, Ferrum Mercator, as he explains the details of the plan, we cut too Talon Agents getting into the positions he outlines, while we keep cutting back and forth while he explains further. The main details are that they are going to send one team in to be distraction that forces Mercator out of a secure location where he has Overwatch agents to defend him and into an escape vehicle with an armored escort that will travel to a secure bunker, while the are travel down the road, a sniper is going to take a shot at Mercator and a support team will provide cover fire for the snipers escape.

As he is explaining how Widowmaker is going to be set up in a tower that gives her a clear shot at the Mercator’s motorcade, Ghost interrupts them saying, “And then she’ll be ambushed by Tracer for the 3rd time in a row, missing her chance to take the shot, and setting off a chain of events that fails the mission and puts her in a hospital bed for the rest of the month.” As he is speaking we are shown reaction shots of all the characters, looking back at him surprised with Sombra noticeably less surprised and mildly annoyed, eventually cutting to the reveal shot of him standing in the back, cloaked in shadow and leaning on the wall before standing forward into the light, close up to his face as he continues with, “Which is why I’m going to be there instead.”

After a cut away shows us that that is indeed what happened with him dramatically climbing up the stairs to the vantage point, it is revealed that everyone else is pointing their guns at him, with the notable exception of Sombra who is still simply annoyed, after Reaper demands who he is and how he got in, he responds with “Most people call me The Ghost, and that answers both questions. More importantly, I’ve come to offer my services.” Reaper is annoyed by this “And you expect us to take up that offer? What makes you think we would need anything from you?”, Sombra answers for Ghost “Because he knew about our plan before we did.”, Camera cuts to several reaction shots before cutting to her, “This isn’t the first time he’s broken in.”

Cut back to Ghost finally reaching the top and beginning to set up with a sniper rifle that he didn’t have before and seemly just appeared from nowhere, voice over returns with Widowmaker questioning why he has to be the one in the tower with a noticeable amount of anger in her voice, she considers it an insult that he can succeed where she would supposedly fail. Cutting back to the War Room, the 3D Map display has changed to reflect the change in plans as well as Ghost’s new status with them, Ghost responds, “She and I are of a kind, the devil smiles on us, grants us luck…” As he explains this, we cut back to see that Tracer has noticed him lining up his shot during a break in her battle with the distraction team and is now rushing to the tower to stop him.

Ghost’s voiceover continues, “…difference is…”, as Ghost is keeping his rifle steady, he takes his left hand off, opens up his hand and begins silently counting down, as he does this we cut to shots of Tracer blinking up the stairs, “…I’m much more then blind luck and bloodlust.” As soon as he is finished counting, slo-mo kicks in as he brutally jabs his elbow backward just as Tracer blinks behind him, breaking her Chronal Accelerator and knocking her back as he places his hand back on his rifle and takes the shot. The camera follows the bullet in slow motion as it travels toward Mercator, as we follow it, voiceover from Ghost comes back “Mercator has enough locked away in his head to make it worth cracking open before putting a bullet through it…” The bullet flies past his windshield and hits the driver of one of his escort vehicles, the escort vehicle swerves and hits another “Once I take the first shot, follow with your own, I’ll handle the rear guard myself, but expect a delay, the devil has a wide grin.” We return to the tower, still in slo-mo, to show Tracer Recalling while still falling back from the blow, repairing the damage done to the Accelerator, as Ghost reacts in an “Of Course” kind of way and quickly turns to face her as the camera shifts and she begins her counter-attack.

She charges at him guns blazing, but instead of returning fire, he simply puts his left arm up to shrug off the pulse fire as he sweeps at her legs with his rifle, she blinks toward his left side to dodge, he tries to back hand her with his left hand as he drops the rifle, she dodges to his right side, he reaches for his sidearm, Alejandra, and acts as if he’s going to point it toward her, but as she blinks again to avoid the supposed shot, he points his gun in the opposite direction of where he’s looking, putting her right in front of the barrel, she is shocked and we hear a loud gunshot on a close up of her bewildered eyes.

The camera pulls back to reveal that he fired just past her cheek, cutting back to Ghost he says, “If I’d wanted you dead, we’d have met sooner…”, regaining her senses she jumps back and point her guns back at him, She demands, “Who the hell are you?”, he replies grimly, “A monument to your ignorance…’Hero’”. After a reaction of confusion and offence, she smirks and says “Ignorance, eh? You’re one to talk!”, she activates a Pulse Bomb and drops it behind her as she blinks to the window, but Ghost predicted this and grabs her by one of her accelerator straps and slams her into a wall giving us a close-up of her shocked and pained expression, he then quickly leaps out the window. Tracer quickly blinks after him, only to be hit by the force of the blast as soon as she exits the room, forcing her to Recall back into the tower then blink to stable ground just to get her bearings.

Ghost lands hard onto the street, straight into the path of one of the armored escort vehicles, he stares at it as if it was nothing, voiceover from Widowmaker begins, “And you think that you have that strength?” Cut back to the War Room, “To not only eliminate her, but come out in one piece and face down that much of the escort alone? What could possibly convince us tha-“, she is interrupted by Ghost placing The Doomfist on the Map Table, all in attendance are in total disbelief and Ghost, not needing words, silently stares her down. We cut back to the street, Ghost clenches his right hand into a fist as a blue energy surrounds it and The Doomfist appears on his right arm, he places his left foot down aggressively and delivers a straight punch that destroys the hood and the energy burst completes in sending the vehicle flying, as Tracer is seen preparing to get back in the fight, she is greeted with the vehicle flying straight toward her, forcing her to blink back into the tower to avoid it (Note that she did not actually see that Ghost used The Doomfist).

The Doomfist reacts the same why it did the last time we saw it, beeping and locking up, but it quickly fades away with the same blue energy that summoned it, Ghost shakes out his right arm, then uses the same power as before to place a Grenade Launcher in his hand. He makes use of this new weapon to fire upon more advancing vehicles, after the first shot does little against the vehicles armor, he begins charging the launcher with blue energy and fires at the wheels, 5 grenades fly from the barrel at once, their trajectory slightly off kilter, and impact the ground, the force of the explosions flipping the vehicle over, causing a collision that leads to a 3 car pile up, letting the Grenade Launcher fade away, he turns back to see the majority of the Escort far ahead of him and in battle with the rest of the Talon Agents.

As he presses onward, Tracer blinks back into the fray and fires on him, her pulse rounds still doing little to his armor, she is keeping her distance from him this time, but this accomplishes little as he summons his Gauss Rifle and begins firing on her, notably aiming at her legs as he tries to predict where she’ll blink too, managing a few grazing shots across her left leg, but before either of them can make any real progress with their fight, another Escort vehicle arrives and fires upon Ghost, interrupting their battle. The vehicle speeds forward with little regard for either of the two, Tracer blinks away to avoid being hit, and as we follow her as she dodges, Ghost seemingly disappears, briefly confusing her before she notices him on top the vehicle. Ghost disables it’s auto-turret by violently ripping out it’s CPU, as the driver reacts to this, Ghost quickly punches through the side window and pulls the driver out of the vehicle while it is still moving then swiftly summons a Sub-machinegun to kill the front passenger (Omnic, so no blood), he then opens the door from the inside, gets in, and floors it to get closer to the battle.

As he begins driving on, Tracer is seen blinking frantically and running at full speed to catch up with him, barely succeeding to doing so, Ghost notices this and pulls the dead passenger over to place his leg on the gas pedal, he opens up the door to continue their fight, but he is too late as Tracer has already placed a Pulse Bomb above one of the wheels. She smirks cockily then jumps back while mock saluting before blinking to safety, Ghosts reacts in an “Of Course” kind of way again as the bomb goes off and flips the vehicle, causing it to roll for a good while before exploding. Tracer smiles in victory while sitting with her back on a pile of ruble, catching her breath from a safe distance, she stands up and readies herself to head out to assist in the battle, but she stops at a sound behind her, “Hey.” She turns her head with a shocked expression on her face that Ghost changes to one of pain as his fist impacts it, knocking the goggles off her face and throwing her backwards with a bruised cheek and a bloodied lip.

As she sits back up, Ghost fires several warning shots near her head that impact on nearby overturned vehicle (One from Ghost’s first shot), then points his weapon, Alejandra, directly at her. He tells her, “I know you’re going to keep fighting, it’s just who you are, not in you to ever stop, couldn’t even if you wanted to.”, as he gives this speech, we get a close up of Tracer and see her eyes darting around, eventually cutting to her PoV, she sees a solid piece of scrap metal that was once part of a vehicles axel. Ghost continues, “You tell others it’s your sense of heroism that keeps you fighting, but I know the truth, could see it in your eyes, even back then. You enjoy all the killing, that’s why.” This visibly enrages Tracer and she replies with a dark determination in her eyes, “No...but I’ll enjoy this!” She blinks to the axel, grabs it, then blinks to Ghost’s right side, but her plan is not to attack him from here, for as he begins to counterattack, she has already blinked over to his left side. She throws all of her weight into bashing him behind his left knee with the axel, knocking him off balance, she follows by swiftly placing one foot on his neck and another on his chest, her weight causing him to collapse in his off balance state. Wasting no time, she places her left foot on his right hand and points her improvised weapon at his face; she smiles in victory only for it to disappear when Ghost begins chuckling menacingly before taunting her, “So predictable...” His pistol glows with blue energy again, but this time the bullets buried in the vehicle from his earlier warning shots fly back towards the gun, but their journey ends early when they burrow themselves inside Tracer’s left leg.

As she recoils from pain and surprise, Ghost uses this distraction to pull his right hand out from under her foot and punch her in the Accelerator, breaking it once again and knocking all the wind out of her, after falling to the ground, Ghost pins her down with his foot on her chest and looks down on her with a sense of sneering arrogance. He looks as if he is about to say something before the sound of an explosion catches his attention, he looks up to notice the battle ahead of him still raging on. Using his still mysterious powers once more, he summons his Gauss Cannon and opens fire, the spikes piercing straight through the thick armor plating of the escort, disabling or outright destroying them and in one case, pining the (omnic) driver to a nearby wall. Once they are all dealt with, he lets the weapon fade, and radios to ask his cohorts if they are clear, they are, so he tells them to secure Mercator and that he’ll be on his way soon, as he explains this, we see the others doing just that. From a sniper’s crosshairs, we see the VIP in mortal terror as he is forcibly removed from his seat and escorted elsewhere at gunpoint, this PoV moves to see Ghost standing over Tracer, he turns his head to stare down the one viewing him. Revealing her as the source of this PoV, we see Widowmaker pull her head back from her scope and give a disapproving look; slightly upset that Ghost’s plan went of without a hitch.

Before he continues onward, Ghost leans back over Tracer and says, “Get used to this feeling of defeat...We’ll meet again, its just part of who we are, what we are.” He starts walking away to rejoin his comrades as we get a close up of his mask, then he quickly turns as the camera pans around with him to reveal that he just blocked Tracer from hitting him in the back with the axel, “As I said, predicable.” He tightens his grip to crush her new weapon, but thinking quickly, she allows it to snap into two pieces so she can lunge at him with the jagged edge. She succeeds in forcing the edge into a crack between two of the scrap armor pieces on his chest, and does what she can to dig it deeper, her grin returning as she does. She taunts him with “How’s that for predi-“ but her insult is cut short when Ghost punches her right in the nose, and as slo-mo kicks in again we see him jam his thumb into her right eye as she flies back, taking a scrap armor piece with her. After hitting the ground, she slowly sits back up to see what lay below the scrap piece, a Chronal Accelerator.

She is in compete disbelief at what she sees, “How...how do you...? That’s not possible...”, Ghost coldly replies, “Did you really think no one would attempt time travel again?”. He walks toward his broken armor piece as he gives this speech, while doing so he uses his powers to summon a severed Bastion Repair Arm, picks the armor piece back up, and starts welding it back on. “I succeeded where you had failed...”, he finishes with the repairs and teleports to Tracer, revealing his teleportation to be his own form of Blinking, he places his foot on Tracer’s throat and pushes down to eventually make her pass out , “...and I will continue doing so until the end, as you watch your history die.” While losing consciousness she summons the strength to ask one final question, “Why?”, he answers with a mix of cold hatred and domineering smugness, “You once told me that the world could always use more heroes, I followed those words, and they led me back here. Now...I’ll give the world no more need for heroes.” With this, Tracer finally passes out, and Ghost begins walking back after a quick PoV from his helmet reveals she’s lost consciousness. The voiceover returns with Reaper asking, “What exactly is you stake in all of this? What is it that you want?” Ghost replies, “I started walking this road a long time ago...just need to see its end.” As he gives his final words, we finally get our first good shot of his the symbol on his back as he’s walking away, we linger on it for awhile, before cutting to black.

VikingEagle
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