[WIP] Detailed Winston Guide, a.k.a. Planet of the Apes 2: The Squeakuel by chandlore

[WIP] Detailed Winston Guide, a.k.a. Planet of the Apes 2: The Squeakuel

By: chandlore
Last Updated: Oct 12, 2016
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Winston

Winston Abilities

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Threats to Winston

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Threat Hero Notes
1
Widowmaker Winston shines at countering snipers, Widowmaker most of all. All you have to do is leap onto her, place your bubble, and watch her go down. If she manages to grapple away, oh well- just leap again. As you practice, try turning around while leaping so she can't headshot you in midair.
1
Genji The nature of Winston's Tesla cannon makes dealing with Genji significantly easier than most other heroes. Assuming Winston's health is topped off, it is mathematically impossible for Genji to kill Winston before he himself is killed unless using Dragonblade. He cannot deflect Winston's Tesla Cannon, and his infamous mobility is no help with Tesla Cannon's AOE damage. Should he Swift Strike away, Winston simply has to leap onto him and continue the onslaught. Genji's only possible way to avoid being slaughtered by Winston is to get very, very lucky with Dragonblade.
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Mercy Hahahahahahahaha. If Winston gets on top of her she's already dead unless she's got a ridiculously quick escape route via her girlfriend flying above the fray. Even then, forcing Mercy to disengage her tether in order to escape is very, very powerful, and there's essentially nothing at all she can do to stop him. With near-perfect playing, Primal Rage may enable Winston to slap her out of revival range when she attempts to ult.
2
Hanzo The nature of his weapon makes it just a bit easier for Hanzo to take out an attacking Winston if the Winston is already wounded, but otherwise treat him the same as Widowmaker. Your barrier doesn't help against his ult, but leaping out of the way is pretty simple.
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Ana Although her sleep darts are a nuisance, she's just as simple as dealing with Hanzo or Widowmaker, but she has even less mobility.
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Symmetra Rather than countering her in a fight, in which he's still likely to win, Winston is best used to counter Symmetra's utility. Tesla Cannon can easily destroy a cluster of her turrets, and with how long it takes her to charge her gun he can likely kill her before she kills him. Her secondary fire ignores the bubble, though, so be careful.
3
Tracer Tracer, much like Genji, is easily dealt with by Winston. Her low HP pool means that she will be forced to blow her Recall if she engages Winston for more than even a second, and if she attempts to disengage it's a simple matter for Winston to leap onto her and finish the job.
3
Zenyatta Leap. Left click. Win. Zenyatta has no way to escape Winston if the ape gets on top of him, but his Discord Orb helps his team deal with Winston as well as his own damage, and with how powerful Zenyatta is he's always at least a bit of a threat.
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Lúcio Winston directly counters Lucio- that is, Winston is essentially guaranteed to win a straight fight. However, consider that the nature of Lucio's kit indirectly counters Winston. Winston excels at dealing with isolated, squishy heroes like snipers and supports. Lucio's team is likely to be sticking together, making flanking and disruption difficult. At the very least, you should be able to defeat Lucio himself before the rest of his team notices and focuses you down- but just eliminating a hero as game-controlling as Lucio is more than enough to help your team gain the advantage.
4
Torbjörn Unlike Bastion, Torbjorn's turret only deals minimal damage- the issue is its range and auto-lock. Between a large health pool and the bubble, Winston can distract the turret more than long enough to take it out. Torbjorn himself actually can fight surprisingly well against Winston due to his weapon's secondary fire, but unless he's activated Molten Core he won't be trouble.
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Soldier: 76 This matchup could go either way. There's a good chance Winston will come out on top if he uses his bubble effectively, but Soldier:76 might come out on top if his rockets are off cooldown and he gets the jump on Winston.
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Winston Theoretically, two Winstons are evenly matched- whichever has access to their leap first is at the advantage.
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  No Threat
7
McCree McCree generally won't be focusing on Winston- there are much easier, jucier targets to deal with. However, at the very least, the high damage and accuracy of his Peacemaker combined with Flashbang are more than enough to at least force Winston to disengage, which can be incredibly helpful. Winston's bubble, however, is a quick and easy way to protect multiple people from McCree's ult.
7
Pharah Facing Pharah may look silly, and it isn't easy, but it's certainly doable. Winston's leaps have amazing vertical range, allowing him to jump up to where Pharah is and at the very least scare the living shit out of her in addition to dealing a bit of damage. Her rockets will find Winston to be an easier target than most, but his bubble and leaps make him surprisingly slippery for her slow-firing weapon. Unlike most tanks, however, Winston is ill-equipped to protect his team from her aerial assault except for through the tricky-to-pull-off disruption described above.
8
D.Va D.va has a very similar kit to Winston, and in some situations the two are interchangeable. However, when faced with the enemy D.va, she can quite easily come out on top unless the Winston is marginally more skilled. Both heroes need to get in to close range to be effective- the fact of the matter is that D.va is more effective in terms of sheer DPS in a 1v1. While it is possible for Winston to dance around the edge of his bubble to damage her safely, it's still a good idea to disengage should you end up facing her head-on.
8
Mei Mei might one of the only heroes capably of consistently disrupting Winston. His large hitboxes make aiming her spray simple, and forcing a Winston to stay immobile is the best way to defeat him. Her walls can easily put a stop to Winston's leaps, and his Tesla Cannon doesn't dish out enough DPS to deal with her alone. At the very least, Winston can leap out of the range of her ult during the first few moments if he's quick enough.
8
Roadhog Winston's bubble can block his chain, but Roadhog has incredibly high short-range burst damage, more than enough to kill Winston in a 1v1. With his small clip size and long reload time, though, it may likely be possible to leap away to disengage if his chain is on cooldown. The chain is one of the best counters to Winston's mobility, making Roadhog very tricky.
9
Bastion While Winston can be useful in self-sacrificing plays where you leap beind the Bastion and let him single you out to give your team a few seconds to burn him down, Bastion is a serious problem. Winston doesn't deal or mitigate nearly enough damage to make deal with Bastion. Switch to D.va for a similar hero who is far more well-equipped to deal with Bastion.
9
Junkrat This rowdy, dirty boy deals the highest theoretical DPS in the game on direct hits, and Winston is a large target. A few grenades will almost instantly destroy Winston's bubble, and spike traps are good for stopping Winston from leaping to safety. However, Junkrat's aim is very limited- if Winston can get the jump on him, both literally and figuratively, and is smart with his use of his leaps, he might stand a chance of at least surviving long enough for backup to arrive. If, by some miracle, Winston is able to force Junkrat to disengage and make a full retreat, it will be quite easy to finish him off.
9
Reinhardt While Winston's Tesla Cannon is able to ignore Reinhardt's shield, Reinhardt is an absolute menace as soon as he starts swinging his hammer. Even activating Primal Rage merely puts you on even footing. Winston's greatest asset when facing Reinhardt is his amazing intelligence- that is, the intelligence necessary to know to respect his elders and avoid facing Reinhardt in the first place.
9
Zarya A good Zarya is scary to just about ever hero. While Winston does not deal enough damage to give her any significant charge, a fed Zarya will rip him to pieces- and his bubble is no help against her weapon's primary fire. A Zarya with only minimal charge is much less dangerous, but still worth being careful of.
10
Reaper Switch off of Winston. Reaper excels at shredding tanks with his close-range damage, and Winston has the most trouble retaliating due to Reaper's above-average HP pool and his ability to just activate Wraith Form and swooce right out. Switch off of Winston. If you refuse to switch off of Winston, Primal Rage is useful for its ability to knock him away, greatly reducing his effectiveness. But seriously, just switch off of Winston.

Overview Top

Winston was one of the most publicized Overwatch heroes leading up to release, often paired with Tracer in most pre-release media like the animated shorts. Being the veteran who initiated the Overwatch recall and triggered the events of the game, this only makes sense. In terms of gameplay, Winston is a tank-class hero- that is, a hero who specializes in protecting teammates. Equipped with a barrier field, a weapon which deals area-of-effect damage, and his signature jump pack, Winston specializes in protecting his team by disrupting and distracting the enemies rather than outright damage mitigation. This is important- if you try to play him like Reinhardt then Winston is a very ineffective hero. This guide will give a breakdown of Winston's abilities as well as advice on the proper playstyle to take advantage of this powerful hero.

Ability Breakdown (WIP) Top

Tesla Cannon: Winston's main weapon his his electrical Tesla Cannon. The cannon deals damage in an 8 meter cone in front of him, automatically damaging any foes within said cone with no need to aim. This alone makes Winston an excellent counter to heroes like Genji and Tracer, because while the damage from the Tesla Cannon isn't high, it's very difficult to escape.

Shield Projector: Unlike Reinhardt's mobile, rectangular barrier, Winston is able to place a stationary, bubble-shaped shield to protect any teammates inside. Being on an effectively 18 second cooldown, the bubble is far from his main tanking ability- it only has 800 HP, as well, meaning that any high-damage heroes like Junkrat can shred through the barrier with little problem. This is not to say it isn't without its uses- 800 HP is still twice that of even heroes like Zarya, and for protecting vital spots it almost works better than Reinhardt's shield.

Jump Pack: Winston's bread and butter is his jump pack, an ability that allows him to move around the map with ease. This ability forms the core of his playstyle, which is almost similar to that of heroes like Tracer: Get in, **** them up, and get out. With a 5 second cooldown, and the ability to cross terrifying distances, the Jump Pack is Winston's most valuable tool.

Primal Rage: Winston's ultimate, Primal Rage, allows him to harry an opposing team like never before (for 10 seconds, at least). Although it blocks off use of his bubble and Tesla Cannon, he gains a set of powerful melee strikes on par with those of Reinhardt, which double as a knockback effect like Lúcio's alternate fire. In addition, the cooldown on his Jump Pack is shortened to two seconds, allowing him to leap around and **** up an enemy team before they even know what's happening. The icing on the cake is his increased health pool- when Primal Rage is activated, Winston's health doubles to a whopping 1,000 HP. When it is activated, his health is refilled to reach this total- allowing Primal Rage to be used as a self-heal in a pinch. In addition, Jump Pack is taken off cooldown both upon activation and upon the effect ending, allowing him a safe entrance and exit into a skirmish.

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