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Ability Name

Ammo Usage

Reload Time

Ammo

Rate of Fire

Damage

Projectile Speed

Number of Pellets

Falloff Range

Headshot

Duration

Cooldown

Movement Speed

Maximum Range

Healing

Ultimate Charge Gain

Health

Area of Effect

Damage Reduction

Cast Time

Charge Required

Amp It Up

3 seconds

12 seconds

+100%

30 meters

40 health per second

Angelic Descent

20 health per second after not taking damage for 1 second

Armor Pack

50 scrap

1 scrap every 0.5 seconds | Gains 15 scrap from fallen heroes

200 scrap | 10 packs on map

12 meters per second

+75 armor

Barrage

30 rockets per second

40 per rocket

28.5 meters per second

No

3 seconds

Caster immobilized

1850 points

Barrier Field

5 seconds after being broken (~585 health after cooldown)

2.75 meters per second

195 shield per second, after being down for 2 seconds

2000 shield

Barrier Projector

5 seconds

13 seconds

600

5 meter radius

Biotic Field

5 seconds

15 seconds

40 health per second

5 meters

Biotic Grenade

60 | Blocks healing taken

No

4 seconds

10 seconds

100 health | +50% healing from other sources

4 meters

Biotic Rifle

1.5 seconds

10

1.25 rounds per second

80

85.5 meters per second (unscoped)

No

~0.9 second effect

75

0.25 seconds scoping in | 0.16 seconds scoping out

Blink

3 charges

3 seconds per charge

~7 meters

Blizzard

97

No

5 seconds

10 meters radius

1.5 seconds

1450 points

Boosters

25

No

Up to 2 seconds

5 seconds

12.5 meters per second

Up to 25 meters

Build Turret

2/4/5 rounds per second | 0/0/4 rockets per second

14 per round | 14 per rocket

No

Until destroyed or replaced

8 seconds

40 meters

150/300/800

Caduceus Blaster

1 second

20

5 rounds per second

20

40 meters per second

Yes

Caduceus Staff

+30% damage boost

Until cancelled

15 meters

50 health per second

4 points per 5 healing; 2 points per 3 damage done by the target

Call Mech

50

No

400 health | 200 armor

2 seconds

300 points

Chain Hook

30

40 meters per second

No

8 seconds

20 meters

Charge

Bump: 50 | Pin: 1 second stun | Wall collision: 300

10 seconds | 3 seconds, if activation interrupted

16.66 meters per second

55 meters

0.7 seconds

Combat Roll

0.5 seconds

8 seconds

12 meters per second

6 meters

Concussion Mine

2

120

17.5 meters per second

No

Until detonated

8 seconds

100

3 meters radius

Concussive Blast

Knockback

28.5 meters per second

No

12 seconds

8 meter radius

Configuration: Recon

25

2 seconds

8 rounds per second

6 - 20

26 to 50 meters

Yes

5.5 meters per second

Configuration: Sentry

2 seconds

300

35 rounds per second

4 - 15

35 to 55 meters

No

Caster immobilized

Configuration: Tank

Infinite

1.11 rounds per second

205 (direct hit) | 35 (self-damage)

44 meters per second

No

8 seconds

4 meter radius

1.5 seconds

2075 points

Crossfade

+30%

30 meters

12.5 health per second

19 points per 15 healing

Cryo-Freeze

Up to 4 seconds

12 seconds

37.5 per second | 150 health over the full duration

Cyber-Agility

Deadeye

1 per target

6 shots per second

~250 per 1 second casting

Up to 6 seconds

1.925 meters per second

0.8 seconds | 0.167 seconds delay before firing

1500 points

Death Blossom

170 per second | 510 total

No

3 seconds

3 meters per second

8 meters

1850 points

Defense Matrix

Inapplicable

Up to 2 seconds (when fully charged)

1 second | 8 seconds recharging

15 meters

Deflect

2 seconds

8 seconds

Dragonblade

1 swing per second

120

No

6 seconds

8 meters per second

5 meters

1500 points

Dragonstrike

Initial shot: 125 | Dragons: 200 per second

Yes

Infinite

4 meter radius

1.5 seconds

1200 points

Earthshatter

50

2.5 seconds

20 meters

0.6 seconds

1375 points

EMP

6 seconds

15 meters

1250 points

Endothermic Blaster

20 rounds per second

1.5 seconds

200

45 per second | 2.25 per round

20 meters per second

No

1.5 seconds freezing

10 meters

Energy

-2 points of energy per second

+1 point of energy per 5 points of damage absorbed

100 points of energy

+1% per point of energy

Energy Ball

4-20 rounds based on charge time

1.8 seconds

100

0.4-2 seconds charging | 0.25 second cooldown

26-125 based on charge time

10 meters per second

No

Fan of Blades

3

1 second

24

1.77 shots per second

28 per projectile | 3 projectiles per shot

47 meters per second

Yes

Fan the Hammer

Up to 6

1.5 seconds

6

6 shots over 0.67 seconds (6.9 rounds per second)

22 - 45

18 to 30 meters

No

Fire Strike

100

26.66 meters per second

No

6 seconds

0.6 seconds | 1.2 seconds full animation duration

Flashbang

25

No

0.7 second stun

10 seconds

5 meters

2 meters radius

~0.5 second fuse (detonates on contact)

Forge Hammer

1.25 swings per second

55

No

50 per hit (turret only)

Fortify

4 seconds

10 seconds

50%

Frag Launcher

1.5 seconds

5

1.66 shots per second

120 total | 40 direct hit | 12.5-80 splash

17.5 meters per second

No

2 meters radius

Fusion Cannons

Infinite

6.67 rounds per second

0.6 - 2

11 per shot

10 to 20 meters

Yes

2.75 meters per second

Fusion Driver

2.5 seconds

150

12 rounds per second

10.8

80 meters per second

Yes

2.75 meters per second

Grappling Hook

8 seconds

16 meters per second (pulling speed)

20 meters

Graviton Surge

5.5 per second

23.5 meters per second

4 seconds

9 meters

1875 points

Guardian Angel

2 seconds

30 meters

Hack

Abilities: 6 seconds | Health Bar/Ultimate Status reveal: 20 seconds | Health Pack: 60 seconds | Turrets: 10 seconds

8 seconds

15 meters

0.8 seconds

Halt!

20 meters per second

8 seconds

7.5 meter radius

0.3 second

Hand Cannon

0.75 seconds (per bullet)

4

3 shots per second

11 per pellet 66 per shot

6 per shot

Yes

Heavy Pulse Rifle

1.5 seconds

25

8.77 rounds per second

6-19

30 to 55 meters

Yes

Helix Rockets

40 direct hit | 80 splash | 120 total

40 meters per second

No

8 seconds

2 meters

Hellfire Shotguns

1.5 seconds

8

2 shots per second

2-7 per pellet

20 per shot

11 to 20 meters

Yes

Hover

2 seconds

2 seconds

5.5 meters per second

Ice Wall

4.5 seconds

10 seconds

35 meters

500 per pillar | 5 pillars

3x8 meters area

Icicle

25 per shot

1.5 seconds

200

1.2 shots per second

22 - 75

88.88 meters per second

26 to 55 meters

Yes

0.4 seconds

Infra-Sight

15.5 seconds

0.5 seconds

1375 points

Ironclad

20%

Jump Jet

10 seconds

~20 meters vertically

Jump Pack

1 upon activation | 50 upon landing

No

6 seconds | 2 seconds during Primal Rage

20 meters per second

18-22 meters

5 meter radius (landing damage)

Light Gun

1.5 seconds

20

7 rounds per second

14

40 meters per second

Yes

Machine Pistol

1.5 seconds

60

20 rounds per second

2.4-8

15 to 25 meters

Yes

Meteor Strike

300 at epicenter 0-300 on outer circle

4 seconds

~7 meters

1 second

1500 points

Micro Missiles

18

11 missiles per second

Direct hit: 9 Per Missile | Splash max: 6 Per Missile | Splash min: 2 Per Missile | Self: 3 Per Missile

40 meters per second

No

8

1.5 meter radius

Molten Core

+50%

12 seconds

+300 armor

1625 points

Nano Boost

+50%

8 seconds

50%

1650 points

Opportunist

Orb of Destruction

2 seconds

20

2.5 shots per second

46

66.66 meters per second

Yes

Orb of Discord

One active

+30% received

120 meters per second

3 seconds (if out of sight)

40 meters (cast range)

Orb of Harmony

One active

120 meters per second

3 seconds (if out of sight)

40 meters

30 health per second

33 points per 25 healing

Orb Volley

Up to 5 per volley

2 seconds

20

1.1 seconds (uncharged) | 4 seconds (fully charged)

46 per orb | Max 230 per volley

66.66 meters per second

Yes

0.6 seconds

Particle Barrier

2 seconds

10 seconds

200 barrier

Particle Cannon

1.5 seconds

100

20 rounds per second

95 per second | 5-6 per round

No

16 meters

Particle Cannon (Alternate)

25 rounds per shot

1.5 seconds

100

1 shot per second

45 per shot (direct hit)

23.5 meters per second

No

2 meters

Peacekeeper

1.5 seconds

6

2 rounds per second

20 - 70

20 to 45 meters

Yes

Photon Barrier

5.5 meters per second

Until impact

10 seconds

1025

5 meters width

Photon Projector

7 per second

1.8 seconds

100

4 ticks per second

7.5/15/30 per tick

No

7 meters (lock-on) | 0.5 meters (tether)

Primal Rage

~1.6 swings per second

40 per swing

No

10 seconds

7.1 meters per second

4 meter swings

+500 health and max health

1375 points

Projected Barrier

2 seconds

8 seconds

30 meters

200 barrier

Protective Barrier

20 seconds

8 seconds

900

Pulse Bomb

400

No

3 meters radius

1 second fuse

1125 points

Pulse Pistols

2 rounds per shot

1 second

40

20 shots per second

3-12 per shot | 1.5-6 per bullet

2 bullets per shot

11 to 30 meters

Yes

Recall

1.25 seconds rewinding | Rewinds 3 seconds back

12 seconds

Changed to the value 3 seconds earlier

Reconfigure

1 seconds (into Sentry) | 0.5 seconds (into Recon)

None

Resurrect

Inapplicable

30 seconds

5 meters

Restores full health to a fallen ally

1 second

Rip-Tire

60 - 600 splash | 30 - 300 self damage

10 meters per second (tire)

No

Up to 10 seconds

Caster immobilized

100 (tire)

10 meter radius

1 second

1575 points

Rising Uppercut

50

7 seconds

Rivet Gun

2 seconds

18

0.6 seconds per round, or 1.67 rounds per second

70 per shot

57 meters per second

Yes

Rivet Gun (Alternate)

3 per shot

2 seconds

18

0.8 seconds per round, or 1.25 rounds per second

6-15 per pellet

80 meters per second

10 per shot

7 to 20 meters

Yes

Rocket Hammer

1 swing per second

75

No

5 meters

Rocket Launcher

1 second

6

1.1 rounds per second

Direct hit: 120 | Splash max: 80 | Splash min: 30 | Self: 40

28.5 meters per second

No

3 meter radius

Rocket Punch

49-100 (depending on charge) 49-150 (wall impact)

4 seconds

10-23 meters (depending on charge)

1 second

Scatter Arrow

See Storm Bow

Initial shot: See Storm Bow | Scattered: 75 per arrow

See Storm Bow

6 scattered arrows

Yes

10 seconds

Scrap Collector

1 scrap every 0.5 seconds | Gains 15 scrap from fallen heroes

200 scrap

Scrap Gun

1.5 seconds

4

1 shot per second

2-9 per pellet

57 meters per second

25 pellets per shot

Yes

Scrap Gun (Alternate)

1.5 seconds

4

1 shot per second

50 per shot | 2-9 per pellet

57 meters per second

1 projectile per shot | 25 pellets per shot

Yes

9 meters detonation

0.167 seconds fuse

Seismic Slam

10-125 (depending on the distance traveled during the slam)

Self-Destruct

1000

No

20 meter radius

3 second fuse

1375 points

Self-Repair

Up to 4 seconds

1 second | 7 seconds recharging

75 health per second

0.5 second delay

Sentry Turret

6 stored | Max 6 deployed

25 per second

No

10 seconds turret regen

-25%

10 meters

1

1.4 seconds

Shadow Step

2 seconds

10 seconds

35 meters

2.5 seconds

Shield Generator

Until destroyed | Shields fade in 5 seconds upon exiting range

50 health | 350 shield | +75 shield to allies

50 meters

2 seconds

1000

Shuriken

3 rounds per shot

1 second

24

1 shot per second

28 per projectile | 3 projectiles per shot

47 meters per second

Yes

Sleep Dart

5

No

5.5 seconds | 0.5 seconds (interrupted)

12 seconds

Sonic Amplifier

4 rounds per shot

1.25 seconds

20

1 shot per second

16 per projectile | 4 projectiles per shot

33.33 meters per second

Yes

Sonic Arrow

See Storm Bow

See Storm Bow

See Storm Bow

Yes

20 seconds

10 meter radius

Sound Barrier

6 seconds

30 meters

500 barrier

0.8 seconds

2625 points

Soundwave

4 rounds per shot

1.25 seconds

20

25

No

4 seconds

8 meters

Sprint

Until cancelled

8.33 meters per second

Stealth

6 seconds

6 seconds

8.8 meters per second

0.7 seconds stealthing/unstealthing

Steel Trap

80

No

1 second stun | 3 seconds root

10 seconds

100

1 meter radius

Storm Bow

Infinite

0.5 second charging | 0.5 second delay between shots

Fully charged: 125 | Uncharged: 29

Fully charged: 86.66 m/s | Uncharged: 26 m/s

Yes

3.85 m/s while charging

Supercharger

+50%

15 seconds

200

25 meter radius

1 second

1725 points

Swift Strike

50

No

0.4 seconds

8 seconds

35 meters per second

14 meters frontally

Tactical Visor

0.75 seconds

6 seconds

1.4 seconds

2075 points

Take A Breather

1 second

8 seconds

300 health

50% while healing

0.5 seconds | 2 seconds total animation

Teleporter

6 uses

Until destroyed or out of uses

50 health | 350 shield

2 seconds

1000 points

Tesla Cannon

20 rounds per second

1.5 seconds

100

60 per second | 3 per round

No

8 meters

6 meter width

The Best Defense

1 second delay, -3 barriers per second

+30 barriers per enemy hit with any of the three abilities +75 barriers per enemy hit with ultimate ability Maximum of 150

The Reaping

50 per globe

5 meter radius

Total Mayhem

50 per grenade

6 grenades

No

Transcendence

6 seconds

11 meters per second

10 meters radius

300 health per second

2075 points

Translocator

15 seconds

4 seconds

Valkyrie

Infinite

Chain-damage boost

80 meters per second

20 seconds

9 meters per second (Flying)

Self-regeneration (Mercy) | Chain healing (Allies)

1625 points

Venom Mine

15 per second | 75 total

19 meters per second

No

5 seconds after detonation

15 seconds

3 meters

Wall Climb

Whole Hog

7.5 shots per second

5000 over the duration

12 per shot

Yes

6 seconds

2.5 meters per second

0.5 seconds

2000 points

Widow's Kiss: Assault

1.5 seconds

30

10 rounds per second

13

Yes

Widow's Kiss: Sniper

3 per shot

1.5 seconds

30

0.5 seconds uncharged | 1.25 seconds fully charged

12 uncharged | 120 fully charged | 2.5x headshot multiplier

Yes

1.9 meters per second

0.75 seconds charging | 0.33 seconds scoping in/out

Wraith Form

3 seconds

8 seconds

7.1 meters per second